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Prodeus fps12/8/2023 ![]() Development ĭevelopers Mike Voeller and Jason Mojica met while working together at Raven Software on Singularity. The only goal is to destroy Prodeus and anything that gets in the way. The player assumes control of a corrupted agent of Prodeus, the mysterious creator of the player and the game world. ![]() The game also has the option to dynamically convert enemy and item models to sprites, further simulating a retro experience. Though the game may be played entirely with modern visuals, the game allows the player to apply shaders that give the game a pixelated look, simulating resolutions down to 360p or even 216p. Prodeus employs a modern game engine to extend the experience of classic shooters with visuals such as dynamic lighting and particle effects, interactive levels, a gore system, and a dynamic soundtrack. To help the player find their way, and to aid in discovering secrets, the game features an automap similar in function to those featured in games such as Doom, Duke Nukem 3D, and Metroid Prime. The player must explore complex levels, sometimes searching out keys to progress, while engaging enemies in fast-paced combat using a variety of weapons. The developers describe Prodeus as "the first-person shooter of old, re-imagined using modern rendering techniques." The gameplay resembles that of classic 1990s first-person shooters such as Doom and Quake. The full game was released on macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in September 2022. An early access version was released on November 9, 2020. The game was crowdfunded by a successful Kickstarter campaign in April 2019. Hmm I know what you mean and my interest is flatlining a tad now, I definitely sighed when I saw how many levels I had left on the world map.Prodeus is an indie first-person shooter video game developed by Bounding Box Software and published by Humble Games. I’m definitely up for playing this a bit more. It’s obviously inspired by Brutal Doom, but doesn’t have the rawness of that game. This is nowhere near as boring, but it really hasn’t grabbed me so far. It reminds me weirdly of Breathless, this late-period Amiga FPS that was technically amazing but was a bit characterless to play. In this (or at least in the first couple of levels), it just feels like overly intricate grey corridors that loop around for the sake of it. The very best early 3D shooters like Marathon 2, Doom and Dark Forces managed to create a real sense of place and distinctive locations, despite the levels being very sparse. I have to say, I’m a bit less keen on the actual game. ![]() ![]() The contemporary visuals feel that they should jar with the retro stuff, but it all feels very coherent. The way it combines modern effects like reflections and realistic rain with the nineties style is pretty clever and very seamless. Like, it uses sprites for its enemies and pickups, but lets you view them from multiple angles - way more than you would have gotten in a game from the nineties. I like the style of the game too - it evokes games like Doom and Exhumed without slavishly copying them. I love games that use things like resolution or the look of early 3D games as an aesthetic choice, rather than just targeting the highest resolution and the cleanest look possible. I REALLY like the way that one of the first options you see when you start the game is the way you can choose to play the game at native res, or at a pretend 360p. ![]()
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